I miss DnD. Not the group. At all (this is a lie, slightly). But the game. Despite the fact that it is basically like having a second full time job, I miss the hell out of running DnD. I love BattleTech, and I'd be down to run games of Fallout or any of the dozen RPGs on my bookshelves any time, yet nothing is as "DM-friendly" as DnD 5e w/the huge amount of current support and continuing product releases and whatnot.
Or maybe that's because I didn't do any older editions and fantasy isn't usually my genre of choice so compared to a World of/Chronicles of Darkness game or getting people into Legend of the Five Rings, A Time of War, or Fallout 2d20, 5e -seems- more friendly.
Either way. Not really my point here.
When I do run DnD again, with whatever group I end up building or finding, I very much want to run a magic-themed campaign world based upon one of the planes (though I wouldn't be opposed to returning to the Realms) and featuring NPCs that at least some of my players will likely recognize, or at least the ones that play MtG. So, I have the following as options in my head currently;
Dominaria
Innistrad
Ixalan
Theros
Ravnica
Whatever Plane Strixhaven is on
Zendikar
That's not an exhaustive list of planes, or even an exhaustive lists of ones that have art books and tons of information out there for, just the ones that I'm looking at for running games. Kamigawa I dismissed outright since L5R would scratch that itch. Mirrodin/New Phyrexia doesn't appeal to me for DnD. I don't know enough about Lorwyn or whatever plane Thrones of Eldraine was on, same with the plane that Conspiracy is on, which I can't be assed to just Google the answer for. Ikoria and Kaldheim both super appeal to me but they also feel much less established w/only one set for each. Homelands would almost have been a cool setting, and I'm pretty sure I have a couple full sets of it, for the all of $20 they're worth though I'm pretty sure Innistrad does the vampire stuff better. But that's all digression and the seven above are really only in contention (and even then, some not entirely all that much).
So pros and cons and whatnot of each, just to think aloud, and try to puzzle through which I'd like to run/which would be easiest for players to get into.
Miniatures are a big pro/con regardless of setting. If I don't have minis that I like that'd work, it's kind of a bummer. I like minis and terrain and maps and visual representation. It's my DM style.
Dominaria
As the "original" Magic plane, Big D has a LOT of background information so little scratch homebrew work is needed on that front. Plus, it's as close to a "normal DnD/Forgotten Realms-esque" setting as it comes, with most of the big popular character options easily presentable. Tieflings aren't there, I don't think, but I wouldn't allow one in my future games anyway, so that's moot. But most races/classes would work just fine with only a few tweaks here and there. There are multiple points of history that a campaign could be set in, from the Thran Empire to The Brother's War, to the Ice Age, to everything that came after up to and including the most recent set released there. But this is also kind of a con, as information that was totally valid for 4th edition MtG was later dashed during the Urza's Sage block/not to say anything of the later Phyrexian invasion and whatnot. Plus, a lot of the later content, I wasn't actively playing MtG for and there's a big disconnect for me from US to the latest set. But with the art book and the internet, anything is possible. Also, always found it weird that Urza "planeswalked" all over, but like Shiv and Tolaria are considered "on" Dominaria so... Yeah.
Innistrad
This is the current frontrunner in my head. I love Innistrad. It's my favorite MtG plane and the reason I came back to Magic after a long, lone hiatus (Urza's Destiny was the last set I bought boosters from until Dark Ascension). The gothic styling and preponderance of weird horror stuff just speaks to my soul. Werewolves, vampires, zombies galore, etc. Not only is there a current set coming out with another right behind that (Midnight Hunt and Crimson Vow), making it "fresh" in the hearts and minds of people, but the last Innistrad block was heavily Lovecraftian with Emrakul the Eldrazi titan, and y'all know I love me some cosmic horror. Buuuut the downside is that Innistrad is also a very heavily human-oriented plane. It -might- be acceptable to squeeze in an Aasimar (or a Tiefling, but again, banned) and the "lineages" from Van Richten's would certainly fit the theme, but otherwise, we're looking at either variant human rules or the "regional" human rules from the Planeshift Innistrad article. There's a ton of lore information, an artbook, the planeshift article, and multiple full blocks to draw inspiration and stories from, as well as a wealth of fan stuff online like maps and adventures. It's just the "can my players just play humans from different areas instead of needing to be super extra rare one-off sparkly subtype of this one race made trendy due to popculture?" stumbling block, as well as limiting certain class options to be thematically on point. Bards are fairly uncommon and the "suggestions" for how they may be incorporated honestly work better for druids. Barbarians are kind of rarer, but at least certain provinces would make sense. Clerics, Fighters, and Paladins are all on point, with the various magic users either Church of Avacyn-related, or like heretical necromancer types. That's mostly easy to work around.
Ixalan
I'd be lying if I said I didn't have a blog drafted as a rough outline for an Ixalan campaign already. Sure, there's the "natives versus colonizers" part you could focus on but let's be real, we know there's only one true campaign for me on Ixalan, and that's mother lovin' pirates. A Brazen Coalition campaign with plunder and adventure, whether Indiana Jones-ing it through lost cities or going toe-to-toe in shipboard combat with the Legion of Dusk, this plane is a-may-zing. Since only a handful of the plane has been "explored" in official releases, there isn't a lot to stop players from using most DnD character races, though classes are a bit rougher as rogues and fighters make the most sense from a Brazen Coalition standpoint. Everything else is more Legion or Empire or River Heralds and would take a bit more work. But orcs, goblins, humans, and sirens, under the captaincy of a medusa or a minotaur is pretty epic awesome.
Ravnica
Ravnica has a lot of merit for a bunch of reasons. It's a giant city, but that also has tons of unused or rundown or desolated areas, several novels, a bunch of card sets, an artbook, AND already has an official DnD sourcebook. It takes the races and classes of DnD & mixes them with the Guilds of Ravnica as well as kind of delves into colors and whatnot, I think. Honestly, I haven't read read the book cover to cover in a while, beyond snagging the Golgari and Izzet goblins for ToE. But there's a good intro adventure and a bunch of stuff on the DMs Guild for it, and there are enough race options straight out that it would be a good campaign setting. Actually, there aren't a lot of cons here, other than it's not a plane I am super passionate about. There's even extra miniature support from Wizkids here w/their prepainted GGtR releases. So it's definitely in consideration right now.
Strixhaven (Arcavios)
Had to Google what plane Strixhaven is on, hah. Now, this was a one-set plane and an incredibly recent one, so how does it even merit inclusion into consideration? Well, first off, it's effing Harry Potter in the Magic-verse. Magical school with "Houses" based on MtG color pairings that compete with each other. And it has a very "cross planar" feel so few character options would feel wholly out of place. Except martial classes. Since, you know, it's a magic school. I figure the best way around that would be if players started as third level characters w/magic-oriented subclasses for the martial stuff but that's nothing set in stone. Also, later this year, a Strixhaven book is coming out for DnD and whilst I'm disappointed there's no sourcebook for Innistrad instead (James Wyatt mostly just tacked it onto Ravenloft in his PS article so..), I imagine it'll be a worthy purchase regardless. And it has owlfolk. I'm... Not really into the "fursuiter" races but I guess owlfolk aren't much different then acrocockrocackra bird people and still less furry than rabbitfolk coming out in the feywild book soon. And there's an elephant NPC guy, like on Ravnica. I dunno what that race is called. Elephantfolk is most likely not right. Anyway, this is ranked probably #4 currently (tied with Dominaria maybe), but I feel like I'd be able to get players more easily if I say "Harry Potter DnD!" Wizkids is also dropping unpainted minis for the NPCs, including a dragon, next month.
Zendikar
So that's kinda that. Innistrad - Ixalan/Zendikar - Ravnica - Strixhaven/Dominaria - Theros is the current order I'm pondering. For someday. When I DnD again.



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